Free Download Zuma for Mac Os X Updated

Free Download Zuma for Mac Os X

Zuma's Revenge! for Mac poster

Zuma's Revenge! free Mac Game

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System requirements

Zuma's Revenge! is a tile-matching puzzle video game adult and published by PopCap Games. It was released for Microsoft Windows and Mac Bone X on September 15, 2009 as a sequel to the earlier Zuma, and was later ported to Windows Phone. It features loftier-definition graphics, new levels and 'power-ups,' several new features, likewise equally boss battles. On February 22, 2011, a version was introduced for Nintendo DS which features daily challenges, versus style and achievements.

Gameplay

Every bit in Zuma, the main objective of Zuma'due south Revenge! is to clear strings of rolling assurance, or 'stones', by matching balls of the same color. Players move a ball-shooting frog which always points in the management of the mouse to aim and burn down balls at these strings. When three or more assurance of the same color match together, they are cleared from the playfield. This clearing creates gaps through which a player may shoot more assurance at nearby strings, target bonus fruit, and 'power-upwardly' stones. Gaps automatically close if the balls at either end of the gap are (or become) the same colour, potentially creating chain reaction matching and clearing as new sets of three or more are formed.

The strings of assurance constantly roll along their tracks toward a skull keepsake at the end. Should they reach the emblem, the player loses a life, and the game is over when the player has lost all of his or her lives. Nevertheless, dissimilar in the original Zuma in which regardless of stage, they are allowed to play stage one of the temple again, when the player gets a game over, they volition starting time once more at the checkpoint (phase one of an surface area if the player loses before the mid level and phase 5 if the aforementioned situation happens in stages half-dozen to x). The strings are always "pushed" past the terminal brawl in the string, so any balls non connected to the rearmost cord do not move on their own.

Periodically, random balls brandish power-ups which the player may collect by destroying the ball. These include a visual guide to show where a ball volition land when shot, ability-ups that slow down or reverse the direction of the string, a 3-way cannon that blasts through all layers of assurance, a laser that can destroy single balls, a bomb, and a lightning power-upward which destroys all assurance of a specific color.

Zuma's Revenge! introduces three types of levels that are new to the series. Some levels feature 2 lily pads that the frog can jump between, while other levels set the frog on a horizontal or vertical rail and enable it to slide side-to-side or up-and-downward rather than rotate to aim. There are as well boss levels where the player has to shoot balls towards the enemies to reduce their hit points while simultaneously preventing the ball cord(s) from reaching the skull emblem. The enemies in turn shoot projectiles that will induce a certain gimmick if they hit the role player. These levels have an unlimited number of lives, so if whatsoever single brawl reaches the emblem, the player will simply restart the level, since there is no game over in boss levels.

Game modes

The game features iv game modes. In Gamble way, the player progresses through a Polynesian-style isle ruled by the angry god Zhaka Mu. Every five levels, the histrion is awarded a checkpoint at which he or she tin restart the game if all lives are lost. At the stop of each island area, the player encounters a tiki god and must face the god in a boss boxing. Clearing Take a chance mode for the first fourth dimension unlocks the Heroic Frog and Iron Frog modes. Gameplay of the Heroic Frog is the same as Adventure, just information technology is considerably more difficult. In Atomic number 26 Frog, the player has to progress through ten levels with merely one life and the way is an even more hard than Heroic Frog.

In each mode except Challenge mode, the thespian must accomplish a general bespeak goal to achieve "Zuma", at which bespeak the level stops adding balls to the string(s). The player must and so clear all of the remaining assurance from the playfield to move on to the next level. In Claiming mode, the player has 3 minutes to score as many points as possible, collecting power-ups which increment his or her score multiplier along the way.

Screenshots from the game Zuma's Revenge!

Organization requirements Zuma's Revenge! for Mac Os:

  • Mac Os 10.4.11 and college
  • RAM 1 GB and above
  • Intel processor 1.66 +

Free Download Zuma for Mac Os X

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